Monday, May 2, 2011

Character Modeling: Doga - D3


Oh! I was having tough luck at the crunch situation. Falling sick (couldn't even celebrate my birthday this time around..) then what more than a system crash at the final moments. Nonetheless, I have to show you about the results that I have achieved. So, here are few test renders!




A glimpse of few maps that have been baked (inside Blender) and manipulated (with awesome GIMP).





The below image is rendered using 3-point studio lighting system, but I guess I have to work a bit more on the material and shaders part of the thing. May be a specular map here and there, with different lighting mechanism.




The final poly count of this model is 4,446.


To do
: Add few more props and probably rig to give him a nice pose.
Note: The blend file is here. As I have a limited space in Dropbox, the link is temporary. Later I will upload the file (with rigged version) at BlendSwap.
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