Oh! I was having tough luck at the crunch situation. Falling sick (couldn't even celebrate my birthday this time around..) then what more than a system crash at the final moments. Nonetheless, I have to show you about the results that I have achieved. So, here are few test renders!
The below image is rendered using 3-point studio lighting system, but I guess I have to work a bit more on the material and shaders part of the thing. May be a specular map here and there, with different lighting mechanism.
The final poly count of this model is 4,446.
To do: Add few more props and probably rig to give him a nice pose.
Note: The blend file is here. As I have a limited space in Dropbox, the link is temporary. Later I will upload the file (with rigged version) at BlendSwap.
Licensed under Creative Commons 3.0 Attribution-ShareAlike (CC-BY SA)





