Friday, April 29, 2011

Character Modeling: Doga - D2



A little and quick update about the sculpt that have been 'almost' done, considering it as a game model and the time constraint I have. Still I will go for little tweaks here and there, will bake all the required maps and then I can jump into color (texture) and specular maps as well. 



The above high-res sculpted mesh have 6,47,795 polys, could have gone more than level 4 to get more finer details but my 'poor' computer (still on P4 - Hyper Threading, 1.5 GB of RAM) can't handle such heavy calculation. The below low-res mesh have 3,946 polys. I have meticulously removed lot of edge loops from the original base mesh, which had more than 6,500 poly counts.

Okay, here's a turn-table view of the sculpted model.
Those who have better bandwidth, please check it at 720p (HD) here.



Thank you for watching!

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